P+ - Donkey Kong - Subaction - DownBoundU

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Stats

IASA: None
Subaction Index: 0xaa

Scripts

Main

  1. AsyncWait(2.0)
  2. AsyncWait(22.0)

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  2. UnknownEvent { namespace: 0x11, code: 0x1c, unk1: 0x0, arguments: [Value(11), Value(0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(1.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Bool(true)] }

SFX

  1. SoundEffectStop(68)
  2. SoundEffectStop(69)
  3. SoundEffectStop(70)
  4. AsyncWait(1.0)
  5. SoundEffectOther2(94)

Other

  1. ScreenShake { magnitude: 2 }
  2. Rumble { unk1: 14, unk2: 0 }
  3. AsyncWait(20.0)
  4. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 6 }